About Glitch
In gaming, a glitch refers to an unintended program malfunction that causes a system to behave in an unexpected manner. Glitches are temporary, occur under specific conditions, and are often difficult to reproduce. Rather than being fundamental defects in the system, they usually stem from momentary instability during execution. They can manifest in various forms, such as graphical distortions, object collision errors, or irregular responses from the physics engine.
When glitches cause game characters to behave unpredictably, their actions can sometimes be comically slapstick, but at other times, they evoke an uncanny sense of unease. In horror games, glitches are often deliberately incorporated as a tool to blur the boundaries between reality and illusion. For example, when a ghost appears fragmented or distorted as if the game world itself is experiencing a critical error, it amplifies the sense of dread and the feeling that the virtual world is slipping out of control.
To a player, these phenomena are nothing more than anomalies within a carefully designed artificial environment. However, assuming that reality itself is a high-dimensional simulation, akin to the Matrix, then what we perceive as supernatural phenomena could actually be glitches in reality. In that case, the inexplicable events we have feared might, from a higher-dimensional perspective, be nothing more than minor computational errors.
If the multiverse exists, each universe should ideally remain parallel, with no intersections. However, I speculate that momentary overlaps might occur due to certain anomalies, leading to what we perceive as glitches. This is akin to how, in online games, the same map is hosted across multiple servers, and when server boundaries accidentally merge, unpredictable errors arise. Likewise, in our reality, brief interactions or overlaps between universes could result in the appearance of inexplicable anomalies.
From this perspective, supernatural phenomena should not merely be dismissed as objects of fear, but rather as potential gateways to interactions with other dimensions. Perhaps fear itself was programmed into us to prevent us from exploring these inconsistencies. It is possible that an architect of the Matrix embedded the fear response into human cognition to ensure we instinctively avoid these errors—just as in The Truman Show, whenever Truman attempted to escape the fabricated world he believed was real, trauma-inducing events and artificial disasters were triggered to confine him within the set.
If so, then entities we have long dismissed as mere objects of fear—ghosts, goblins, poltergeists—may be traces left behind by beings from another dimension, remnants of realities beyond our perception. Perhaps glitches in reality are nothing more than small cracks in the fabric of dimensions, offering brief glimpses into something beyond our comprehension…